3. Skills - Combat Skills

1. Sacrifice "Increased accuracy and damage at the cost of life"

not a very good skill I think because you can kill yourself, it has high damage and attack amplifiers but suicide isn't the way to go I think. No changes here

2. Smite "Temporarily stun enemy with your shield"

This is a very interesting skill, because you will always have 95% to hit but the damage is low but if you stun enemy first you can kill it with another skill, to complicated but nice variant though. The damage on new shields is huge still so very interesting.

3. Holy bolt "A bolt of divine energy that damages the undead and heals your party"

The heal and damage are not big enough to make the cut in hell period. No changes here.

4. Zeal "Allows you to attack multiple adjacent enemies with a single attack"

A very nice skill, you attack really fast, but if you overdo it you can get stuck in the crowd, nice variant with fanaticism. Zeal is limited to 5 hits which is good also the AR is doubled but no damage amplifier.

5. Charge "Charge into battle and attack enemy"

This skill does mayor damage, 575% at lvl 20 and giving a bonus attack rating of 335%, this rules for taking out bosses but a little hard for crowd control, but once you get the trick this skill is lethal especially when combined with concentration. Or fanatism in x-pack ofcourse.

6. Vengeance "Fire, cold and lightning damage is added to each successful attack"

This skill is very nice with conviction to do lots of damage but I think not enough to compete with charge and concentration. A big AR boost added and elemental damage increase making this a great skill with conviction.

7. Blessed hammer "Summons an ethereal hammer that spirals outwards damaging enemies it hits"

(with extra 150% damage to the undead) This skill sucks if it isn't used with concentration but if it is it really rules, it is used in the most popular combo, charge/concentration/blessed hammer More on this one later. No changes.

8. Conversion "Converts enemies to fight against other foul demons and beasts"

great skill, when used with thorns, enemies will kill themselves hitting your minions, but the conversion chance was cut with a certain patch, still quite useful. Duration is cut to about 20 seconds at lvl 20, useless now.

9. Holy Shield "Enhances your shield with divine power"

Increasing your block rate and shield defence this skill rules, and since you can cast it and use another skill afterwards it fits into every variant. No changes here, but it will be more useful due to new blocking formula.

10.Fist of the heavens "Lightning strikes your target as holy bolt seek out nearby enemies"

sounds great but it really isn't that good, and with the tremendous mana cost it is not an option. More damage, lesser mana cost, this makes the skill a lot better but they put a casting delay of 1 second on it, making it a little slow.