1. Might "When active, aura increases the damage done by you and your party"
Very nice beginning skill because this can boost your damage a lot, only one point here because concentration will increase damage even more. No changes and with fanatism doing more damage then concentration this one is outclassed by 2 skills.
2. Holy fire "When active, aura increases the damage done by you and your party"
This skill is pathetic, you will only do 15-17 dam at lvl 20 while you can do 1000 dam with concentration. An increase of a whole 4 fire damage, pathetic
3. Thorns "When active, aura reflects damage done to you and your party"
This skill is really great, it does back 1010% of damage done to you, this skill is good when combined with conversion, more on this one later at the final conclusion. No changes here.
4. Blessed aim "When active, aura increases the attack rating of you and your party"
quite useless, since it doesn't do any damage and if you use charge you will have enough attack rating. No changes here also.
5. Concentration "When active, aura increases damage and decreases the chance of an attack being interrupted to you and your party"
this is THE damage amplifing skill in the arsenal of the paladin, at lvl 20 you do 345% more damage, other players will love you for this skill, especially amazon, works fantastic with charge and blessed hammer, a great choice as base skill for a paladin. This was a great aura but is outclassed by fanatism in the x-pack because it will do more damage and increase both attack speed en attack rating, but this is the only skill that works with blessed hammer, but on the otherhand, the radius on this skill is much bigger then with fanatism.
6. Holy freeze "When active, aura decreases speed of monsters"
Great skill, it cuts monsters speed in half at high lvls, the only downside is it doesn't do any damage. No changes.
7. Holy shock "when active, aura causes pulses of electricity to damage nearby enemies"
Just as pathetic as holy fire...... Huge increase in damage, you can be god-like in normal difficulty but pretty useless later on.
8. Sanctuary "When active, aura damages the undead and knocks them back"
This skill could be nice if the damage wasn't so low, useless on later difficulties. There is a +damage adder which is nice but it doesn't work on bosses and that's a big minus point.
9. Fanaticism "When active, aura increases attack speed and attack rating for you and your party"
Nice skill, but doesn't do any damage, it is used in a rather equipment depending variant with zeal. It turned from nice to superb adding 373%!! Damage on lvl 20, you will be loved with this skill, but the radius is very low.
10.Conviction "When active, aura decreases enemies defence and resistance"
This is a nice skill, but the decrease isn't good enough to do enough damage. Huge increase here lowering resists up to 120%, if anything isn't immune the resistance to an element can be -45% at best leaving it very vulnerable, nice with vengeance which adds elemental damage.