Responsibilities
of nobles: First of all only nobles and the high council can promote
members, this will be done when both the noble and the High Council
are in agreement. Nobles can promote to the level below their current
one, however will never promote someone to noblity. Secondly, a noble will provide
for the members of their court in various ways-
1.
When a pageboy joins a court, they will receive a weapon that cons
yellow to them from their noble. When they are promoted to squire they
will receive a piece of jewelry that cons yellow to them, and when
they are promoted to knight they will receive a full set of armor that
cons yellow to them. Dependant upon various factors the High Council
may help in funding requirements for nobles having hard times.
2. Nobles will create a new quest for their court members to partake
in each month. The rewards and particulars of these events will be
left up to the noble, but all details will be reported at the first of
each month to the high council to ensure that the quests are indeed
being made and offered to their court members.
Nobles will accrue members for their courts by getting who they
recruit. We have set a limit of approximately 40 active members in the
guild currently so recruiting may be actively pursued up to that
point. For members who are already in the guild, but have no assigned
court, you will be given the choice of which court you would like to
join. Finally, no members will be allowed to serve a noble who is
lower in level than them. Currently this will not pose a problem as
all nobles are level 50, but it may become an issue in the future.
Having said these things, if it is your desire to lead in the guild
and become a noble, the following are the baseline requirements set
forth by the high council for attaining those higher ranks and the
lower ranks as well.
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THE
HIGH COUNCIL |
The high council rules
Immortality. Every Councilor
has a different task. The council performs all governmental tasks. The
Council will also react on the reports of Dukes with advice and seldom
with orders. The council will validate any promotions, promotion always
has to be accepted by the Council before they can be officially granted.
A Councilor can also recruit and if he recruits a member he is given the
choice about which court he will join. Some quests can only be completed
under the supervision of a Councilor.
Promotion: To be
promoted to the rank of Councilor, firstly a vacancy must exist. In the
event that there is a position left vacant within the Council, the
remaining Council members will decide amongst themselves who they would
most like see fill that position.
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COUNCIL
GUARD |
For information about
the Council Guard go to the Guards Quarters |
FIRST
KNIGHT |
For
information about the First Knight go to the Guards Quarters |
DUKE |
A Duke controls one shires in the republic. The Duke is fully responsible for the
counties that are located in his shire. However a Duke will only give
straight orders to the Barons and Counts in his shire (not the court
members of these nobles). A duke reports the events in his shire to the
council.. The Duke also has the right to make 3 special shire specific
medals/awards for his/her subjects. The medals will be published on the
site and must be in place for at least 6 months. Furthermore a Duke has
the right to assist in defending a fellow clansman/woman when facing the
tribunal.
On the field of battle,
its is the Dukes role to work closely with the Council and his/her
Counts and Barons to achieve a desirable state of organization and
placement.
QUEST FOR DUKE- Must
lead a Relic Raid, and ask the council which character they think the
clan is most in need of at the time and level their choice to level 50.
This character will be started from level 1. (Note: this will ensure
that a duke has two lvl 50 characters) OR the Duke has to acquire
1.000.000 RP for the clan.
DUKE PREREQUISITES- Trade skill to 1000, realm points 100,000, minimum
level 50 . A duke will have the right to release keeps
REQUIREMENTS FOR
DUKE
· Pay Guild Hall rent to the
amount of 1200g or bp's per month.
· Organize at least one Guild only
raid per month. Example:- Dartmoor Raid, DF raid, Emain Raid etc.
· Participate in the defense and assault
of at least one keep per month minimum, preferably more. Also encourage
the participation of guild mates.
· Lead a realm wide raid once
quarterly (every 4 months) with clearly defined goals that are of benefit
to the realm as a whole. Example:- Relic Raid, Large Scale Keep takes to
open DF etc.
· Monitor Knights for potential Knight
Marshall candidates and report to the Council.
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COUNT |
A Count is a greater
version of a Baron. The difference is that a count rules a county (also
in a shire ) instead of a barony. Furthermore a Count (and up) has the
right to assist in defending a fellow clansman/woman when facing the
tribunal.
On the field of battle,
a Count to Countess looks to his or her Duke for orders on their
positioning and actions, and they must work closely with their Knight
Marshal to achieve any orders that are passed down.
QUEST
FOR COUNT- Must lead a keep raid and provide all the rams needed to an
amount of ten (10) rams. The count must power level eight people one level
higher with those people being no lower in level than you by 10 levels.
COUNT PREREQUISITES- Trade skill to 600, realm points 20,000, minimum
level 40. As a count you will get the right to upgrade keeps.
REQUIREMENTS FOR
COUNTS
·
Pay Guild Hall rent to the amount of 600g or bp's per month.
· Organize at least one Guild only
raid per month. Example:- Dartmoor Raid, DF raid, Emain Raid etc.
· Participate in the defense and assault
of at least one keep per month minimum, preferably more. Also encourage
the participation of guild mates.
· Organize on large scale alliance
raid every two months. This raid is to involve people from outside of
the guild. Example:- ML Raid, Dragon Raid etc.
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BARON |
The rank of Baron is
the first step someone makes into the ranks of nobility. This title
requires the holder have certain leadership qualities to lead their
soldiers in battle. Furthermore a Baron (and up) has the right to assist
in defending a fellow clansman/woman when facing the tribunal.
On the field of battle,
a Baron or Baroness looks to his or her Duke and/or Count for orders on
their positioning and actions, and they must work closely with their
Knight Marshal to achieve any orders that are passed down.
QUEST
FOR BARON- Must lead an Albion squad (zerg) and make at least 8 kills.
Must provide seven (7) rams to the realm RvR, specifically during guild
grouping, and if not let someone vouch for your contribution..
BARON PREREQUISITES- Trade skill to 300, realm points 5000, minimum
level 30. A baron as well as all other nobles can invite people into the
clan and claim keeps.
REQUIREMENTS FOR
BARONS
·
Pay Guild Hall rent to the amount of 300g or bp's per month.
· Organi ze
at least one Guild only raid per month. Example:- Dartmoor Raid, DF
raid, Emain Raid etc.
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KNIGHT
MARSHALL |
The Knight Marshal is
responsible for assisting their Baron, Count or Duke in the day to day
running of their Shire or County. The Knight Marshal is also there to
assist his/her Knights, Squires and Pageboys if required. They are a
source of advice and help. The Knight Marshal must ensure that all those
in their Shire or County are battle trained and prepared fight when
required.
On the field of battle,
the Knight Marshal works closely with their Baron, Count or Duke to
ensure that all orders that are passed down through the chain of command
are carried out swiftly and precisely.
Promotion: To be
promoted to the rank of Knight Marshal, you must have served a minimum
one month as a Knight and there must be a Baron, Count or Duke in need
of a Knight Marshal. Promotions to this rank are based purely on merit
and basically handpicked by the noble in which court the knight resides.
REQUIREMENTS FOR
KNIGHT MARSHALL
· Pre-requisite for Knight Marshalls
to becoming Baron is to lead one raid overseen by their ruling Baron.
Examples:- Dartmoor Raid, DF raid, Emain Raid etc.
· Duke and Count can pass the task of
organizing their monthly guild raid on to their Knight Marshall
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KNIGHTS |
A Knights primary role
is that of a fighter. Knights are rallied by their Baron, Count or Duke
or their Knight Marshal in times of need to help defend the Republic. A
Knight also has the responsibility of training their Squire (if they have
one) and helping introduce both Squires and Pageboys into the ways of
the guild. A Knight is a noble, honest and helpful character that is
there to help whenever required.
On the field of battle,
A Knight must follow any orders given by his/her Knight Marshal or Noble
to the best of their ability. The must also provide guidance to any
Squires or Pageboys that may be fighting along side them.
QUEST
FOR KNIGHT- The Knight Quest will be handed out by the noble in which
court the squire resides. Also the noble will report to the council if
he deems someone ready for the promotion. If the council and noble
agree, the noble will promote the squire to knight.
KNIGHT PREREQUISITES- Trade skill to 150, realm points 500, minimum
level 20. Knights can defend a fellow clan member in the tribunal.
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SQUIRE |
A squire serves as the
personal assistant to their Knight. A squire must learn all they can
from their Knight, about the art of combat and the inner workings of the
guild.
On the field of battle,
a Squires duty is to serve their Knight first and foremost and also to
fight to the best of their ability.
SQUIRE
PREREQUISITES- Trade skill to 50, no realm points, no minimum level.
Member must have been in the clan for a minimum period of 2 weeks.
Squires may wear the clan emblem and receive all alliance chat rights. Also before someone becomes a squire
we need his/her working e-mail address
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Pageboy |
As
pageboy status is seen as the first trial period of the new member. As
pageboy members have limited rights. After a brief period pageboys
either choose to serve another liege or become squires in our clan.
Pageboys can not talk in alliance chat and can not wear the clan emblem.
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